RS-15848Modded server
MOD Test Server
Offline 73.46.68.165:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on MOD Test Server?
Currently, MOD Test Server is offline; the last sighting was 46 hours ago. Over the past seven days, the average player count was 0.
Where does MOD Test Server sit in the rankings?
The last seven days of player hours place MOD Test Server at #15,848, in the top 72% of ranked servers.
Tags, lists, and filters
Where does MOD Test Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find MOD Test Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MOD Test Server?
The game's server browser reads the tags that MOD Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): To join, your game must be on protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on MOD Test Server?
The map on MOD Test Server is procedural, size 3,000, seed 12345, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What settings and rules does MOD Test Server use?
The name MOD Test Server does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What is the Rust version on MOD Test Server?
On Windows, MOD Test Server operates Rust network protocol 2632 and build 161125. Joining requires matching protocols, and Steam updates your game automatically.
How well does MOD Test Server perform?
Its average server fps over the last 48 hours was 173, with a low of 168. Its entity count reached 46,014, including buildings, deployables and all other objects. Memory usage peaked at 3,118 MB. Players feel lag when fps drops and entities increase.
What is the location of MOD Test Server?
There is no region published by MOD Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 73.46.68.165:28015.
Is MOD Test Server currently online?
The server MOD Test Server is down at the moment, with its last appearance 46 hours ago. Based on the uptime it reports, the last restart was roughly 9 days 15 hours ago. It spent 136 of the last 168 hours online across 7 days, giving 81% uptime. The first time Top Rust Servers saw it was on 20 September 2026.
Wipe cycle
On what schedule does MOD Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of MOD Test Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 57 days 10 hours ago.
How to join
How can I connect to MOD Test Server?
To connect manually, open the console with F1 and type client.connect 73.46.68.165:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.