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Live Servers11,677 Players76,692 Populated3,976 Fresh wipes · 3h172 Scanevery 5 min

RS-11502Modded server

Chip's Test Server

Offline 73.82.177.252:28015 checked 2d ago

moddedoxide
Connect
Players now
0/ 5
0% full
7-day average
1
peak 1
Rank
#11,502
top 52%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep12 Oct13 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Chip's Test Server?

Chip's Test Server is offline at this moment; the last signal was 2 days 15 hours ago. A seven-day average of 1 players was reached, peaking at 1.

Where does Chip's Test Server sit in the rankings?

On player hours across seven days, Chip's Test Server is #11,502, inside the top 52% of all ranked servers.

Server tags and lists

Where does Chip's Test Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Chip's Test Server: Top modded Rust servers and Best primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Chip's Test Server?

The game's server browser reads the tags that Chip's Test Server publishes: gmprimitive (Game mode): Primitive mode: bows, spears and melee only, no guns; mp5 (Max players): There are 5 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on Chip's Test Server?

Chip's Test Server uses a procedural map, which the game generates.

What does Chip's Test Server run for rules and settings?

No gather rate is given in the name Chip's Test Server. Groups use the default maximum of 8 players. You play primitive, bows, spears and melee instead of guns. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.

Server details

What Rust version is Chip's Test Server on?

Rust network protocol 2634 and build 167398 is what Chip's Test Server runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of Chip's Test Server?

A region is not published by Chip's Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 73.82.177.252:28015.

How reliable is Chip's Test Server?

Currently offline is Chip's Test Server, last seen 2 days 15 hours ago. It spent 4 of the last 168 hours online across 7 days, giving 2% uptime. Its first appearance in Top Rust Servers was on 15 September 2026.

Wipe cycle

What happens on wipe day on Chip's Test Server?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.

When does Chip's Test Server wipe?

Too few wipes are recorded for Chip's Test Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 17 hours ago.

Joining the server

What is the process to join Chip's Test Server?

Use the console: open Rust, press F1, and type client.connect 73.82.177.252:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode Primitive mode: bows, spears and melee only, no guns.
mp5
Max players There are 5 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.