RS-6064Modded server
KSK-Labs
Offline 74.130.231.139:28015 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:02 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 19:53 UTC2d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC5d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC6d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC7d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC8d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC9d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC10d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is KSK-Labs?
Currently, KSK-Labs is offline; the last sighting was 9 hours ago. Its seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 03:00 UTC, with an average of 1 players.
Where does KSK-Labs sit in the rankings?
The last seven days of player hours place KSK-Labs at #6,064, in the top 27% of ranked servers.
Tags and filters
Where does KSK-Labs appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count KSK-Labs among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on KSK-Labs?
The game's server browser reads the tags that KSK-Labs publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): There are 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on KSK-Labs?
A procedural map of size 4,250 with seed 1421421030, created by the game, is in use on KSK-Labs. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on KSK-Labs?
No gather rate is given in the name KSK-Labs. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on KSK-Labs?
Rust network protocol 2634 and build 167781 is what KSK-Labs runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Is KSK-Labs lag-free?
The last 48 hours saw it average 128 server fps, never going under 101. At its peak, it held 100,992 entities: everything from buildings to deployables and more. At its highest, it consumed 2,972 MB of memory. What players experience as lag comes from low fps and a rising entity count.
What is the server location for KSK-Labs?
No region is published by KSK-Labs. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 74.130.231.139:28015.
How reliable is KSK-Labs?
The server KSK-Labs is down at the moment, with its last appearance 9 hours ago. Based on the uptime it reports, the last restart was roughly 4 hours ago. It spent 61 of the last 168 hours online across 7 days, giving 36% uptime. It was first observed by Top Rust Servers on 4 October 2026.
Wipe cycle
What happens on wipe day on KSK-Labs?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.
When does KSK-Labs wipe?
No next wipe can be predicted for KSK-Labs, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 33 hours ago.
Joining the server
What is the process to join KSK-Labs?
To connect, start Rust, hit F1, and enter client.connect 74.130.231.139:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.