Top Rust ServersObservatory · live
Live Servers11,464 Players41,612 Populated3,292 Fresh wipes · 3h94 Scanevery 5 min

RS-9962Modded server

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 6h ago

moddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,962
top 45%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Light curve

Players

AveragePeak
00.250.50.75101:0002:0004:0008:0002:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040001:0002:0004:0008:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Record

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:22 UTC1d ago – – – 0
Mon 12 Oct, 03:42 UTC2d ago – – – 1
Mon 12 Oct, 02:51 UTC2d ago – – – 1
Mon 12 Oct, 01:49 UTC2d ago – – – 0
Fri 9 Oct, 07:02 UTC5d ago 1 – 2.8 days 1
Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How populated is KSK-Labs Testing?

Currently, KSK-Labs Testing is offline; the last sighting was 6 hours ago. Its seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 02:00 UTC, when it averaged 1 players.

How is KSK-Labs Testing ranked?

On player hours across seven days, KSK-Labs Testing is #9,962, inside the top 45% of all ranked servers.

Server tags and lists

Where does KSK-Labs Testing appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count KSK-Labs Testing among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on KSK-Labs Testing?

Published by KSK-Labs Testing for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): It has 100 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What is the map on KSK-Labs Testing?

A procedural map of size 3,500 with seed 3486489, created by the game, is in use on KSK-Labs Testing. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on KSK-Labs Testing?

The name KSK-Labs Testing does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on KSK-Labs Testing?

KSK-Labs Testing uses Rust network protocol 2634 and build 167781 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is KSK-Labs Testing lag-free?

The last 48 hours saw it average 165 server fps, never going under 137. At its peak, it held 101,582 entities: everything from buildings to deployables and more. Its memory use reached 2,406 MB at most. What players experience as lag comes from low fps and a rising entity count.

What is the server location for KSK-Labs Testing?

A region is not published by KSK-Labs Testing. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 74.130.231.139:28025 is its address.

Is KSK-Labs Testing currently online?

The server KSK-Labs Testing is down at the moment, with its last appearance 6 hours ago. Based on the uptime it reports, the last restart was roughly 32 minutes ago. Across the last 4 full days, it was online for 15 of 96 hours, or 16%. It was first observed by Top Rust Servers on 9 October 2026.

Wipe schedule

How often does KSK-Labs Testing wipe?

None of the resets on KSK-Labs Testing counts as a wipe, and no wipe schedule is kept, since it starts a new world every few hours.

How to join

What are the steps to join KSK-Labs Testing?

To connect manually, open the console with F1 and type client.connect 74.130.231.139:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players It has 100 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.