RS-10818Modded server
SignStudio local test
Offline 74.140.225.2:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on SignStudio local test?
Currently, SignStudio local test is offline; the last sighting was 5 days 18 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is SignStudio local test ranked?
The last seven days of player hours place SignStudio local test at #10,818, in the top 48% of ranked servers.
Tags and filters
Where does SignStudio local test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include SignStudio local test: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on SignStudio local test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp4 (Max players): There are 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags SignStudio local test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on SignStudio local test?
SignStudio local test uses a procedural map, which the game generates.
What settings and rules does SignStudio local test use?
The name SignStudio local test does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is SignStudio local test on?
SignStudio local test uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for SignStudio local test?
There is no region published by SignStudio local test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 74.140.225.2:28015 is its address.
What is the uptime of SignStudio local test?
Currently offline is SignStudio local test, last seen 5 days 18 hours ago. It spent 31 of the last 168 hours online across 7 days, giving 18% uptime. It was first observed by Top Rust Servers on 3 October 2026.
Wipe schedule
When does SignStudio local test wipe?
The record holds too few wipes to determine SignStudio local test's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 10 hours ago.
Connection
How can I connect to SignStudio local test?
To connect manually, open the console with F1 and type client.connect 74.140.225.2:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.