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Live Servers11,580 Players62,545 Populated3,705 Fresh wipes · 3h132 Scanevery 5 min

RS-4850Modded server

Peace, Then War

Offline 74.244.31.245:28025 checked 1h ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak 4
Rank
#4,850
top 22%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW12d ago 5 – running 0
Sun 6 Sep, 19:56 UTC37d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Peace, Then War?

Currently, Peace, Then War is offline; the last sighting was 1 hours ago. A seven-day average of 0 players was reached, peaking at 4. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 2 players.

Where does Peace, Then War sit in the rankings?

On player hours across seven days, Peace, Then War is #4,850, inside the top 22% of all ranked servers.

Tags, lists, and filters

Where does Peace, Then War show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Peace, Then War: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Peace, Then War?

The game's server browser reads the tags that Peace, Then War publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Peace, Then War?

The map on Peace, Then War is procedural, size 4,800, seed 2056159002, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

Which settings and rules apply on Peace, Then War?

The name Peace, Then War does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on Peace, Then War?

Rust network protocol 2634 and build 166494 is what Peace, Then War runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the performance like on Peace, Then War?

Its average server fps over the last 48 hours was 44, with a low of 23. The maximum entities it carried was 189,557, covering buildings, deployables and the rest. Its memory use reached 8,092 MB at most. Players feel lag when fps drops and entities increase.

What is the location of Peace, Then War?

There is no region published by Peace, Then War. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 74.244.31.245:28025 is its address.

How reliable is Peace, Then War?

Currently offline is Peace, Then War, last seen 1 hours ago. Going by its reported uptime, it restarted about 53 minutes ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on Peace, Then War?

The average busiest count over recent wipes is 4 players. The latest wipe saw its highest player count 1 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 8.

When does Peace, Then War wipe?

The record holds too few wipes to determine Peace, Then War's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 16 hours ago.

Joining the server

What is the process to join Peace, Then War?

To connect, start Rust, hit F1, and enter client.connect 74.244.31.245:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.