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Live Servers11,530 Players40,959 Populated3,061 Fresh wipes · 3h90 Scanevery 5 min

RS-6181Modded server

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 74.79.99.27:28015 checked 2h ago

5x monthly wipes vanillamoddedcarbon
Connect
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#6,181
top 28% · #1009 in NA
Last wipe
11d ago
monthly schedule
Next wipe
T− 22d 16h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
00.511.5203:0019:0022:0002:0005:0000:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040003:0019:0022:0002:0005:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 16h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. T− 22d 16hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:12 UTC11d ago 1 – running 1
Thu 1 Oct, 20:00 UTC FW12d ago 1 – 1.1 days 1
Tue 29 Sep, 22:27 UTC14d ago 1 – 1.9 days 0
Sun 27 Sep, 20:43 UTC16d ago 1 halved by day 1 2.1 days 0
Sat 26 Sep, 22:43 UTC17d ago 1 – 0.9 days 0
Wed 23 Sep, 03:04 UTC20d ago 1 held half 3.8 days 1
Sun 20 Sep, 03:45 UTC23d ago 2 held half 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on [US] Skippy's Test Lab | 5x | PVE |?

[US] Skippy's Test Lab | 5x | PVE | is offline at this moment; the last signal was 2 hours ago. A seven-day average of 0 players was reached, peaking at 2. At 03:00 UTC it was busiest in the last 48 hours, averaging 2 players.

Where does [US] Skippy's Test Lab | 5x | PVE | sit in the rankings?

On seven-day player hours, [US] Skippy's Test Lab | 5x | PVE | ranks #6,181 overall, in the top 28% of ranked servers and #1,009 across North America.

Tags and filters

Where does [US] Skippy's Test Lab | 5x | PVE | show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [US] Skippy's Test Lab | 5x | PVE |: Best 5x Rust servers, Top modded Rust servers, Best Rust build servers, Rust creative and build servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.

How should you read the tags on [US] Skippy's Test Lab | 5x | PVE |?

The game's server browser reads the tags that [US] Skippy's Test Lab | 5x | PVE | publishes: gmrust (Game mode): Standard survival, as in Rust; mp20 (Max players): There are 20 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^c (Creative): Creative mode: no resource gathering, build freely; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser, this appears under North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on [US] Skippy's Test Lab | 5x | PVE |?

A procedural map of size 4,500 with seed 1337, created by the game, is in use on [US] Skippy's Test Lab | 5x | PVE |. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

Which settings and rules apply on [US] Skippy's Test Lab | 5x | PVE |?

Gather rates on [US] Skippy's Test Lab | 5x | PVE | are 5x, according to its own title. Up to 8 players per group, as the game defaults. You play build & creative, building without gathering, in a sandbox. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC anti-cheat is active.

Server details

What version is [US] Skippy's Test Lab | 5x | PVE | running?

Rust network protocol 2634 and build 167398 is what [US] Skippy's Test Lab | 5x | PVE | runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the performance like on [US] Skippy's Test Lab | 5x | PVE |?

The last 48 hours saw it average 163 server fps, never going under 92. The maximum entities it carried was 87,439, covering buildings, deployables and the rest. At its highest, it consumed 3,089 MB of memory. What players experience as lag comes from low fps and a rising entity count.

What is the location of [US] Skippy's Test Lab | 5x | PVE |?

Its NA tag is how [US] Skippy's Test Lab | 5x | PVE | lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 74.79.99.27:28015.

Is [US] Skippy's Test Lab | 5x | PVE | currently online?

The server [US] Skippy's Test Lab | 5x | PVE | is down at the moment, with its last appearance 2 hours ago. The uptime it gives suggests a restart around 49 minutes ago. It spent 67 of the last 168 hours online across 7 days, giving 40% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on [US] Skippy's Test Lab | 5x | PVE |?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

How often does [US] Skippy's Test Lab | 5x | PVE | wipe?

The only wipe [US] Skippy's Test Lab | 5x | PVE | sees is the monthly force wipe. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. Its world was last replaced 11 days 3 hours ago. Monthly wipes are declared in its tags.

Connection

What are the steps to join [US] Skippy's Test Lab | 5x | PVE |?

To connect, start Rust, hit F1, and enter client.connect 74.79.99.27:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp20
Max players There are 20 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A wipe happens every month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Gameplay

^c
Creative Creative mode: no resource gathering, build freely.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.