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Live Servers11,685 Players68,616 Populated3,914 Fresh wipes · 3h164 Scanevery 5 min

RS-14620Modded server

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 8m ago

teams off weekly wipes moddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,620
top 65% · #1470 in NA
Last wipe
4d ago
weekly schedule
Next wipe
T− 2d 20h
Fri 16 Oct, 17:37 UTC
Light curve

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 17:37 UTC, in 2d 20h. Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. T− 2d 20hFri 16 Oct, 17:37 UTC
  2. T− 9d 20hFri 23 Oct, 17:37 UTC
  3. T− 16d 20hFri 30 Oct, 17:37 UTC
  4. T− 22d 21hThu 5 Nov, 19:00 UTCFW
  5. T− 23d 20hFri 6 Nov, 17:37 UTC
  6. T− 30d 20hFri 13 Nov, 17:37 UTC
  7. T− 37d 20hFri 20 Nov, 17:37 UTC
  8. T− 44d 20hFri 27 Nov, 17:37 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:37 UTC4d ago 1 – running 1
Fri 2 Oct, 21:43 UTC10d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC22d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC22d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC24d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on RustyNation.net - Classic Rust?

On 100 slots, RustyNation.net - Classic Rust has 0 players at this moment. Its seven-day average is 0 players, with a peak of 1.

Where does RustyNation.net - Classic Rust sit in the rankings?

In North America, RustyNation.net - Classic Rust is #1,470 on seven-day player hours, with #14,620 overall and a top 65% position among ranked servers.

Tags, lists, and filters

Where does RustyNation.net - Classic Rust appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find RustyNation.net - Classic Rust: Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the tags on RustyNation.net - Classic Rust?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Player slots: 100; ts0 (Group limit): The team system is disabled; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Game build: 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser lists it under North America are the tags RustyNation.net - Classic Rust publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

Which settings and rules apply on RustyNation.net - Classic Rust?

The name RustyNation.net - Classic Rust does not state a gather rate. No group limit is published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.

Server info

What Rust version is RustyNation.net - Classic Rust on?

RustyNation.net - Classic Rust uses Rust network protocol 2634 and build 166586 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does RustyNation.net - Classic Rust perform?

The last 48 hours saw it average 59 server fps, never going under 42. At its peak, it held 78,033 entities: everything from buildings to deployables and more. At its highest, it consumed 2,560 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for RustyNation.net - Classic Rust?

Its NA tag is how RustyNation.net - Classic Rust lists itself in North America. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 74.91.119.65:28015 is its address.

How reliable is RustyNation.net - Classic Rust?

Right now, RustyNation.net - Classic Rust is up and running. Going by its reported uptime, it restarted about 9 hours ago. It spent 165 of the last 168 hours online across 7 days, giving 98% uptime. Its first appearance in Top Rust Servers was on 19 September 2026.

Wipe schedule

What happens on wipe day on RustyNation.net - Classic Rust?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

How often does RustyNation.net - Classic Rust wipe?

The recorded wipes for RustyNation.net - Classic Rust are too few to confirm its schedule, so the prediction follows its tag. On Friday 16 October at 17:37 UTC, the next wipe is anticipated. The present world has been live since 4 days ago. Its tags carry a wipe schedule set to weekly.

Joining the server

How can I connect to RustyNation.net - Classic Rust?

To connect manually, open the console with F1 and type client.connect 74.91.119.65:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://rustynation.net/.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Player slots: 100.
ts0
Group limit The team system is disabled.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166586
Build Game build: 166586.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly This server wipes once a week.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.