RS-15900Modded server
{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on {TNT}SQUADs - Rusty but not old?
On 10 slots, {TNT}SQUADs - Rusty but not old has 0 players at this moment. Over the past seven days, the average player count was 0.
How is {TNT}SQUADs - Rusty but not old ranked?
In North America, {TNT}SQUADs - Rusty but not old is #1,541 on seven-day player hours, with #15,900 overall and a top 72% position among ranked servers.
Server tags and lists
Where does {TNT}SQUADs - Rusty but not old show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include {TNT}SQUADs - Rusty but not old: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on {TNT}SQUADs - Rusty but not old?
The game's server browser reads the tags that {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on {TNT}SQUADs - Rusty but not old?
The name {TNT}SQUADs - Rusty but not old does not state a gather rate. Groups use the default maximum of 8 players. pve is the game mode, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
Is {TNT}SQUADs - Rusty but not old lag-free?
The last 48 hours saw it average 128 server fps, never going under 94. At its peak, it held 56,479 entities: everything from buildings to deployables and more. At its highest, it consumed 2,679 MB of memory. Players feel lag when fps drops and entities increase.
What is the server location for {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 74.91.127.81:35215.
How reliable is {TNT}SQUADs - Rusty but not old?
Right now, {TNT}SQUADs - Rusty but not old is up and running. Going by its reported uptime, it restarted about 41 hours ago. It spent 85 of the last 168 hours online across 7 days, giving 51% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
When does {TNT}SQUADs - Rusty but not old wipe?
Too few wipes are recorded for {TNT}SQUADs - Rusty but not old to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 17 hours ago.
Connection
What is the process to join {TNT}SQUADs - Rusty but not old?
Use the console: open Rust, press F1, and type client.connect 74.91.127.81:35215. Or simply click Launch Rust here; it opens the game through Steam and connects you.
