Top Rust ServersObservatory · live
Live Servers11,447 Players31,970 Populated2,887 Fresh wipes · 3h85 Scanevery 5 min

RS-15900Modded server

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 9m ago

vanillamoddedcarbonpve
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,900
top 72% · #1541 in NA
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on {TNT}SQUADs - Rusty but not old?

On 10 slots, {TNT}SQUADs - Rusty but not old has 0 players at this moment. Over the past seven days, the average player count was 0.

How is {TNT}SQUADs - Rusty but not old ranked?

In North America, {TNT}SQUADs - Rusty but not old is #1,541 on seven-day player hours, with #15,900 overall and a top 72% position among ranked servers.

Server tags and lists

Where does {TNT}SQUADs - Rusty but not old show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include {TNT}SQUADs - Rusty but not old: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on {TNT}SQUADs - Rusty but not old?

The game's server browser reads the tags that {TNT}SQUADs - Rusty but not old publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^p (PvE): No player combat here; the world itself is the threat; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

Which settings and rules apply on {TNT}SQUADs - Rusty but not old?

The name {TNT}SQUADs - Rusty but not old does not state a gather rate. Groups use the default maximum of 8 players. pve is the game mode, fighting between players is off. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old uses Rust network protocol 2633 and build 165217 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.

Is {TNT}SQUADs - Rusty but not old lag-free?

The last 48 hours saw it average 128 server fps, never going under 94. At its peak, it held 56,479 entities: everything from buildings to deployables and more. At its highest, it consumed 2,679 MB of memory. Players feel lag when fps drops and entities increase.

What is the server location for {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old uses its NA tag to list itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 74.91.127.81:35215.

How reliable is {TNT}SQUADs - Rusty but not old?

Right now, {TNT}SQUADs - Rusty but not old is up and running. Going by its reported uptime, it restarted about 41 hours ago. It spent 85 of the last 168 hours online across 7 days, giving 51% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

When does {TNT}SQUADs - Rusty but not old wipe?

Too few wipes are recorded for {TNT}SQUADs - Rusty but not old to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 17 hours ago.

Connection

What is the process to join {TNT}SQUADs - Rusty but not old?

Use the console: open Rust, press F1, and type client.connect 74.91.127.81:35215. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build Running game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Gameplay

^p
PvE No player combat here; the world itself is the threat.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.