RS-15073Modded server
DevServer
Offline 75.117.103.87:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on DevServer?
Currently, DevServer is offline; the last sighting was 29 days 10 hours ago.
Where does DevServer sit in the rankings?
On player hours across seven days, DevServer is #15,073, inside the top – of all ranked servers.
Tags and filters
Where does DevServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include DevServer: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on DevServer?
The game's server browser reads the tags that DevServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on DevServer?
DevServer uses a procedural map, which the game generates.
Which settings and rules apply on DevServer?
You will not find a gather rate in the name DevServer. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is disabled.
About the server
What Rust version is DevServer on?
On Windows, DevServer operates Rust network protocol 2633 and build 163794. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of DevServer?
There is no region published by DevServer. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 75.117.103.87:28015.
What is the uptime of DevServer?
DevServer is offline now; the last time it was seen was 29 days 10 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe details
On what schedule does DevServer wipe?
The record holds too few wipes to determine DevServer's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 29 days 12 hours ago.
How to join
What is the process to join DevServer?
Use the console: open Rust, press F1, and type client.connect 75.117.103.87:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.