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Live Servers11,598 Players69,618 Populated3,803 Fresh wipes · 3h140 Scanevery 5 min

RS-15674Modded server

Local Dev Server

Offline 75.204.244.19:28015 checked 10d ago

moddedoxide
Connect
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,674
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:19 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Local Dev Server?

Currently, Local Dev Server is offline; the last sighting was 10 days 11 hours ago.

How is Local Dev Server ranked?

Ranked #15,674 on seven-day player hours, Local Dev Server is in the top 69% of all ranked servers.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry Local Dev Server?

On these Top Rust Servers lists you will find Local Dev Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Dev Server?

The game's server browser reads the tags that Local Dev Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp8 (Max players): There are 8 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What map is used on Local Dev Server?

Local Dev Server uses a procedural map, which the game generates.

What settings and rules does Local Dev Server use?

You will not find a gather rate in the name Local Dev Server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Local Dev Server?

Local Dev Server uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Local Dev Server be found?

There is no region published by Local Dev Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 75.204.244.19:28015.

What is the uptime of Local Dev Server?

The server Local Dev Server is down at the moment, with its last appearance 10 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 15 September 2026.

Wipe details

What can you expect on wipe day on Local Dev Server?

Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

When does Local Dev Server wipe?

Not enough wipe data exists yet to identify the rhythm of Local Dev Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 15 hours ago.

How to join

What is the process to join Local Dev Server?

To connect manually, open the console with F1 and type client.connect 75.204.244.19:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp8
Max players There are 8 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.