RS-6752Modded server
welcome to hell
Offline 77.98.128.63:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 12:23 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 23:17 UTC1d ago | – | – | – | 0 |
| Sun 11 Oct, 21:59 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 15:39 UTC2d ago | – | – | – | 0 |
| Thu 8 Oct, 20:52 UTC5d ago | 0 | – | 2.8 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on welcome to hell?
welcome to hell is offline at this moment; the last signal was 3 hours ago. Over seven days it averaged 1, and the highest point was 1. The busiest point in the last 48 hours was 00:00 UTC, when it averaged 1 players.
What is the ranking of welcome to hell?
The last seven days of player hours place welcome to hell at #6,752, in the top 30% of ranked servers.
Tags, lists, and filters
Where does welcome to hell appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find welcome to hell: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on welcome to hell?
The game's server browser reads the tags that welcome to hell publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp30 (Max players): It has 30 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on welcome to hell?
A procedural map of size 3,500 with seed 1962309386, created by the game, is in use on welcome to hell. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What does welcome to hell run for rules and settings?
You will not find a gather rate in the name welcome to hell. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is welcome to hell on?
Rust network protocol 2634 and build 167781 is what welcome to hell runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Is welcome to hell lag-free?
The last 48 hours saw it average 192 server fps, never going under 95. The maximum entities it carried was 73,372, covering buildings, deployables and the rest. Memory usage peaked at 2,200 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for welcome to hell?
A region is not published by welcome to hell. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 77.98.128.63:28015 is its address.
How reliable is welcome to hell?
Currently offline is welcome to hell, last seen 3 hours ago. Going by its reported uptime, it restarted about 1 minutes ago. Across the last 4 full days, it was online for 23 of 96 hours, or 24%. Its first appearance in Top Rust Servers was on 8 October 2026.
Wipe schedule
On what schedule does welcome to hell wipe?
None of the resets on welcome to hell counts as a wipe, and no wipe schedule is kept, since it starts a new world every few hours.
Joining the server
How can I connect to welcome to hell?
To connect, start Rust, hit F1, and enter client.connect 77.98.128.63:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.