RS-15960Modded server
Local audit validation
Offline 78.63.13.236:28175 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Local audit validation?
Currently, Local audit validation is offline; the last sighting was 15 hours ago. The average over the last seven days comes to 0 players.
How is Local audit validation ranked?
On player hours across seven days, Local audit validation is #15,960, inside the top 71% of all ranked servers.
Tags, lists, and filters
Where does Local audit validation appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Local audit validation among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Local audit validation?
The game's server browser reads the tags that Local audit validation publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Local audit validation?
Local audit validation uses a procedural map, which the game generates.
Which settings and rules apply on Local audit validation?
The name Local audit validation does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What version is Local audit validation running?
On Windows, Local audit validation operates Rust network protocol 2634 and build 167584. Joining requires matching protocols, and Steam updates your game automatically.
Where can Local audit validation be found?
There is no region published by Local audit validation. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 78.63.13.236:28175.
Is Local audit validation currently online?
Local audit validation is offline now; the last time it was seen was 15 hours ago. It spent 16 of the last 168 hours online across 7 days, giving 10% uptime. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe schedule
How often does Local audit validation wipe?
Not enough wipe data exists yet to identify the rhythm of Local audit validation. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 17 hours ago.
How to join
What is the process to join Local audit validation?
Use the console: open Rust, press F1, and type client.connect 78.63.13.236:28175. Or simply click Launch Rust here; it opens the game through Steam and connects you.