RS-15613Modded server
TEST
Offline 79.136.236.50:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TEST?
TEST is offline at this moment; the last signal was 3 days 11 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is TEST ranked?
The last seven days of player hours place TEST at #15,613, in the top 70% of ranked servers.
Server tags and lists
Where does TEST show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include TEST: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
The name TEST does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is TEST on?
TEST uses Rust network protocol 2634 and build 166652 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for TEST?
A region is not published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 79.136.236.50:28015 is its address.
Is TEST currently online?
TEST is offline now; the last time it was seen was 3 days 11 hours ago. It spent 0 of the last 48 hours online across 2 days, giving 0% uptime. The first time Top Rust Servers saw it was on 10 October 2026.
Wipe schedule
How often does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 11 hours ago.
How to join
How can I connect to TEST?
To connect, start Rust, hit F1, and enter client.connect 79.136.236.50:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.