RS-15137Community server
replays
Offline 79.165.151.88:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:25 UTC6d ago | 1 | – | running | 0 |
| Thu 24 Sep, 13:21 UTC20d ago | 1 | held half | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on replays?
Currently, replays is offline; the last sighting was 3 days 10 hours ago. Its seven-day average is 0 players, with a peak of 1.
What is the ranking of replays?
Ranked #15,137 on seven-day player hours, replays is in the top 68% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry replays?
On these Top Rust Servers lists you will find replays: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on replays?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank are the tags replays publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on replays?
replays uses a procedural map, which the game generates.
Which settings and rules apply on replays?
The name replays does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. A community server, it is found under the Community tab. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is replays on?
replays uses Rust network protocol 2634 and build 167058 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can replays be found?
There is no region published by replays. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 79.165.151.88:28015.
What is the uptime of replays?
replays is offline now; the last time it was seen was 3 days 10 hours ago. It spent 4 of the last 168 hours online across 7 days, giving 2% uptime. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe schedule
What can you expect on wipe day on replays?
Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.
How often does replays wipe?
Not enough wipe data exists yet to identify the rhythm of replays. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 6 days 11 hours ago.
Connection
How can I connect to replays?
To connect, start Rust, hit F1, and enter client.connect 79.165.151.88:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.