Top Rust ServersObservatory · live
Live Servers11,447 Players38,505 Populated3,164 Fresh wipes · 3h84 Scanevery 5 min

RS-16006Modded server

Local Dev Server (Carbon)

Offline 79.209.90.240:28505 checked 10d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,006
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:21 UTC10d ago 0 – running 1
Wed 30 Sep, 13:27 UTC13d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Local Dev Server (Carbon)?

Local Dev Server (Carbon) is offline at this moment; the last signal was 10 days 21 hours ago.

How is Local Dev Server (Carbon) ranked?

Ranked #16,006 on seven-day player hours, Local Dev Server (Carbon) is in the top 70% of all ranked servers.

Tags, lists, and filters

Where does Local Dev Server (Carbon) appear among the Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Local Dev Server (Carbon): Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Dev Server (Carbon)?

Published by Local Dev Server (Carbon) for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166655 (Build): Game build: 166655; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What does Local Dev Server (Carbon) run for rules and settings?

No gather rate is given in the name Local Dev Server (Carbon). Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC anti-cheat is active.

Server details

What version is Local Dev Server (Carbon) running?

Rust network protocol 2634 and build 166655 is what Local Dev Server (Carbon) runs, on Windows. The protocol must match for you to join; Steam will update your game.

What is the server location for Local Dev Server (Carbon)?

No region is published by Local Dev Server (Carbon). What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 79.209.90.240:28505.

How reliable is Local Dev Server (Carbon)?

Local Dev Server (Carbon) is offline now; the last time it was seen was 10 days 21 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 29 September 2026.

Wipe details

What happens on wipe day on Local Dev Server (Carbon)?

Recent wipes saw an average peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

How often does Local Dev Server (Carbon) wipe?

Not enough wipe data exists yet to identify the rhythm of Local Dev Server (Carbon). Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 12 hours ago.

Joining the server

What is the process to join Local Dev Server (Carbon)?

Use the console: open Rust, press F1, and type client.connect 79.209.90.240:28505. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166655
Build Game build: 166655.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.