RS-12985Modded server
Outpost Dev (local)
Offline 80.123.69.14:28215 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Outpost Dev (local)?
Currently, Outpost Dev (local) is offline; the last sighting was 40 hours ago. Its seven-day average is 0 players, with a peak of 2.
Where does Outpost Dev (local) sit in the rankings?
Ranked #12,985 on seven-day player hours, Outpost Dev (local) is in the top 58% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Outpost Dev (local)?
These Top Rust Servers lists count Outpost Dev (local) among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Outpost Dev (local)?
The game's server browser reads the tags that Outpost Dev (local) publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on Outpost Dev (local)?
A procedural map, created by the game, is in use on Outpost Dev (local).
What does Outpost Dev (local) run for rules and settings?
You will not find a gather rate in the name Outpost Dev (local). Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on Outpost Dev (local)?
Outpost Dev (local) uses Rust network protocol 2634 and build 167058 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Outpost Dev (local)?
There is no region published by Outpost Dev (local). Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 80.123.69.14:28215 is its address.
What is the uptime of Outpost Dev (local)?
The server Outpost Dev (local) is down at the moment, with its last appearance 40 hours ago. Across the last 6 full days, it was online for 113 of 144 hours, or 78%. It was first observed by Top Rust Servers on 7 October 2026.
Wipe schedule
On what schedule does Outpost Dev (local) wipe?
The record holds too few wipes to determine Outpost Dev (local)'s pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 7 days 5 hours ago.
Joining the server
What is the process to join Outpost Dev (local)?
To connect, start Rust, hit F1, and enter client.connect 80.123.69.14:28215. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.