RS-15400Modded server
Local Test
Offline 80.187.74.12:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Local Test?
Local Test is offline at this moment; the last signal was 25 days 17 hours ago.
Where does Local Test sit in the rankings?
Ranked #15,400 on seven-day player hours, Local Test is in the top – of all ranked servers.
Tags and filters
Where does Local Test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Local Test among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Local Test?
Published by Local Test for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): Running game build 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on Local Test?
A procedural map, created by the game, is in use on Local Test.
What does Local Test run for rules and settings?
You will not find a gather rate in the name Local Test. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Local Test on?
Local Test uses Rust network protocol 2633 and build 164530 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Local Test?
No region is published by Local Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 80.187.74.12:28015.
Is Local Test currently online?
Currently offline is Local Test, last seen 25 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 18 September 2026.
Wipe details
When does Local Test wipe?
Too few wipes are recorded for Local Test to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 25 days 17 hours ago.
Joining the server
What is the process to join Local Test?
Use the console: open Rust, press F1, and type client.connect 80.187.74.12:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.