RS-15382Modded server
Local Test
Offline 80.187.74.12:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Local Test?
Currently, Local Test is offline; the last sighting was 25 days 23 hours ago.
Where does Local Test sit in the rankings?
On player hours across seven days, Local Test is #15,382, inside the top – of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Local Test?
On these Top Rust Servers lists you will find Local Test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Local Test?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): It has 2 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs164530 (Build): Running game build 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use are the tags Local Test publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Local Test?
Local Test uses a procedural map, which the game generates.
What does Local Test run for rules and settings?
You will not find a gather rate in the name Local Test. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What version is Local Test running?
Rust network protocol 2633 and build 164530 is what Local Test runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Local Test?
There is no region published by Local Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 80.187.74.12:28015 is its address.
Is Local Test currently online?
Local Test is offline now; the last time it was seen was 25 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 18 September 2026.
Wipe schedule
When does Local Test wipe?
The record holds too few wipes to determine Local Test's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 26 days 2 hours ago.
Joining the server
What are the steps to join Local Test?
To connect, start Rust, hit F1, and enter client.connect 80.187.74.12:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.