RS-13263Modded server
TroubleChute
Offline 80.208.67.168:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is TroubleChute?
Currently, TroubleChute is offline; the last sighting was 28 days 18 hours ago.
What is the ranking of TroubleChute?
The last seven days of player hours place TroubleChute at #13,263, in the top – of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TroubleChute?
On these Top Rust Servers lists you will find TroubleChute: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on TroubleChute?
The game's server browser reads the tags that TroubleChute publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Running game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on TroubleChute?
A procedural map, created by the game, is in use on TroubleChute.
Which settings and rules apply on TroubleChute?
You will not find a gather rate in the name TroubleChute. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on TroubleChute?
TroubleChute uses Rust network protocol 2633 and build 163794 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for TroubleChute?
No region is published by TroubleChute. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 80.208.67.168:28015 is its address.
How reliable is TroubleChute?
TroubleChute is offline now; the last time it was seen was 28 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 15 September 2026.
Wipe cycle
On what schedule does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 28 days 20 hours ago.
How to join
How can I connect to TroubleChute?
Use the console: open Rust, press F1, and type client.connect 80.208.67.168:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.