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Live Servers11,454 Players35,860 Populated3,049 Fresh wipes · 3h103 Scanevery 5 min

RS-10247Modded server

Magic Dev

Online 80.242.59.110:10000 checked 12m ago

moddedoxide
Connect
Players now
0/ 200
0% full
7-day average
0
peak 2
Rank
#10,247
top 46%
Last wipe
23h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.511.5208:0017:0002:0012:0021:0006:00Wiped Tue 13 Oct, 11:55 UTCWIPEWiped Wed 14 Oct, 07:28 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
02040608008:0017:0002:0012:0021:0006:00Wiped Tue 13 Oct, 11:55 UTCWIPEWiped Wed 14 Oct, 07:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:28 UTC23h ago – – running 0
Tue 13 Oct, 11:55 UTC1d ago – – – 0
Fri 9 Oct, 13:43 UTC5d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC21d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Magic Dev?

On 200 slots, Magic Dev has 0 players at this moment. Over seven days it averaged 0, and the highest point was 2. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 1 players.

Where does Magic Dev sit in the rankings?

Ranked #10,247 on seven-day player hours, Magic Dev is in the top 46% of all ranked servers.

Tags and filters

Where does Magic Dev appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists include Magic Dev: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the tags on Magic Dev?

The game's server browser reads the tags that Magic Dev publishes: gmrust (Game mode): Standard survival, as in Rust; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on Magic Dev?

A procedural map of size 4,000 with seed 1886581633, created by the game, is in use on Magic Dev. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Baйп был 1ч нaзaд.

What settings and rules does Magic Dev use?

No gather rate is given in the name Magic Dev. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. The server runs with VAC on.

Server details

What is the Rust version on Magic Dev?

On Windows, Magic Dev operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Is Magic Dev lag-free?

The last 48 hours saw it average 47 server fps, never going under 6. At its peak, it held 84,028 entities: everything from buildings to deployables and more. Memory usage peaked at 2,143 MB. Players feel lag when fps drops and entities increase.

Where can Magic Dev be found?

A region is not published by Magic Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 80.242.59.110:10000 is its address.

Is Magic Dev currently online?

The server Magic Dev is currently online. Based on the uptime it reports, the last restart was roughly 22 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What happens on wipe day on Magic Dev?

Recent wipes saw an average peak of 1 players at their busiest. 2 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

When does Magic Dev wipe?

There is no way to predict the next wipe on Magic Dev, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 23 hours ago.

How to join

What are the steps to join Magic Dev?

To connect, start Rust, hit F1, and enter client.connect 80.242.59.110:10000. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp200
Max players It has 200 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.