Top Rust ServersObservatory · live
Live Servers11,680 Players67,259 Populated3,864 Fresh wipes · 3h169 Scanevery 5 min

RS-6760Modded server

RustLocalControl

Offline 80.55.38.89:28025 checked 3d ago

moddedoxide
Connect
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#6,760
top 30%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 08:06 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on RustLocalControl?

Currently, RustLocalControl is offline; the last sighting was 3 days 12 hours ago. A seven-day average of 1 players was reached, peaking at 1.

Where does RustLocalControl sit in the rankings?

The last seven days of player hours place RustLocalControl at #6,760, in the top 30% of ranked servers.

Server tags and lists

Where does RustLocalControl show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count RustLocalControl among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on RustLocalControl?

The game's server browser reads the tags that RustLocalControl publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): It has 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on RustLocalControl?

RustLocalControl uses a procedural map, which the game generates.

What settings and rules does RustLocalControl use?

The name RustLocalControl does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is disabled.

Server details

What is the Rust version on RustLocalControl?

On Linux, RustLocalControl operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

What is the server location for RustLocalControl?

There is no region published by RustLocalControl. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 80.55.38.89:28025 is its address.

What is the uptime of RustLocalControl?

RustLocalControl is offline now; the last time it was seen was 3 days 12 hours ago. It spent 24 of the last 144 hours online across 6 days, giving 17% uptime. It was first observed by Top Rust Servers on 6 October 2026.

Wipe schedule

What happens on wipe day on RustLocalControl?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.

How often does RustLocalControl wipe?

The record holds too few wipes to determine RustLocalControl's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 7 days 13 hours ago.

Connection

What are the steps to join RustLocalControl?

To connect manually, open the console with F1 and type client.connect 80.55.38.89:28025. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp1
Max players It has 1 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs166652
Build Running game build 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.