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RS-13767Modded server

Production-test-server

Offline 81.141.211.204:28015 checked 7d ago

monthly wipes moddedcarbon
Connect
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,767
top 61%
Last wipe
7d ago
monthly schedule
Next wipe
T− 22d 8h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. T− 22d 8hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:03 UTC7d ago 1 – running 0
Sun 4 Oct, 12:11 UTC9d ago 1 – 2 days 0
Thu 1 Oct, 11:42 UTC12d ago 1 – 3 days 1
Tue 29 Sep, 17:24 UTC14d ago 1 – 1.8 days 0
Sat 26 Sep, 21:43 UTC17d ago 1 held half 2.8 days 0
Thu 17 Sep, 11:41 UTC26d ago 1 halved by day 2 9.4 days 1
Wed 16 Sep, 09:10 UTC28d ago 1 – 1.1 days 1
Wed 16 Sep, 01:02 UTC28d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Production-test-server?

Currently, Production-test-server is offline; the last sighting was 7 days 21 hours ago.

What is the ranking of Production-test-server?

Ranked #13,767 on seven-day player hours, Production-test-server is in the top 61% of all ranked servers.

Tags, lists, and filters

Where does Production-test-server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Production-test-server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Production-test-server?

The game's server browser reads the tags that Production-test-server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^m (Monthly): A monthly wipe, coinciding with Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

Which settings and rules apply on Production-test-server?

The name Production-test-server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What version is Production-test-server running?

On Windows, Production-test-server operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Where can Production-test-server be found?

No region is published by Production-test-server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 81.141.211.204:28015.

Is Production-test-server currently online?

Currently offline is Production-test-server, last seen 7 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 14 September 2026.

Wipe details

What can you expect on wipe day on Production-test-server?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

How often does Production-test-server wipe?

A single monthly wipe, the force wipe, is all Production-test-server does. The next wipe is set for Thursday 5 November at 19:00 UTC, the force wipe that resets every Rust server. The world it is running now dates from 7 days 23 hours ago. Monthly wipes are declared in its tags.

Joining the server

How can I connect to Production-test-server?

Use the console: open Rust, press F1, and type client.connect 81.141.211.204:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly A monthly wipe, coinciding with Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.