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Live Servers11,707 Players83,040 Populated4,109 Fresh wipes · 3h164 Scanevery 5 min

RS-3853Modded server

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 12m ago

2x weekly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
7-day average
1
peak 5
Rank
#3,853
top 17%
Last wipe
12d ago
weekly schedule
Next wipe
T− 1d 1h
Thu 15 Oct, 17:58 UTC
Light curve

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:58 UTC, in 1d 1h. Its weekly schedule tag · low confidence

usual gap13 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. T− 1d 1hThu 15 Oct, 17:58 UTC
  2. T− 8d 1hThu 22 Oct, 17:58 UTC
  3. T− 15d 1hThu 29 Oct, 17:58 UTC
  4. T− 22d 2hThu 5 Nov, 19:00 UTCFW
  5. T− 29d 1hThu 12 Nov, 17:58 UTC
  6. T− 36d 1hThu 19 Nov, 17:58 UTC
  7. T− 43d 1hThu 26 Nov, 17:58 UTC

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW12d ago 5 – running 1
Fri 18 Sep, 17:29 UTC25d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

On 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 players at this moment. Over seven days it averaged 1, and the highest point was 5. Over the last 48 hours, the peak hour was 08:00 UTC, with an average of 3 players.

What is the ranking of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Ranked #3,853 on seven-day player hours, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is in the top 17% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

These Top Rust Servers lists count RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] among their servers: Rust servers with 2x gather rate, Top modded Rust servers, Top Rust PvE servers, Rust roleplay servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

What is the meaning of the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The game's server browser reads the tags that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): This is vanilla survival; mp101 (Max players): Player slots: 101; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^w (Weekly): This server wipes once a week; ^r (Roleplay): This server is for roleplay; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

Which map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,800 with seed 1812305520, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as fantomasx.

Which settings and rules apply on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Gather rates on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are 2x, according to its own title. The group limit is the game's default of 8 players. roleplay is the game mode, roleplay with towns, jobs and rules. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

What is the performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Over the last two days, it ran at an average of 155 server fps, minimum 88. Its entity count reached 215,786, including buildings, deployables and all other objects. Memory usage peaked at 5,165 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 82.145.53.15:28017.

What is the uptime of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

Right now, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is up and running. The uptime it gives suggests a restart around 4 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What happens on wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The average busiest count over recent wipes is 4 players. The latest wipe saw its highest player count 19 hours in. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.

How often does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?

Its tag guides the prediction because the record holds too few wipes to confirm RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s schedule. The upcoming wipe is set for Thursday 15 October at 17:58 UTC. Its world was last replaced 12 days 22 hours ago. The tags show a wipe schedule of one week.

Joining the server

What is the process to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

To connect, start Rust, hit F1, and enter client.connect 82.145.53.15:28017. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp101
Max players Player slots: 101.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly This server wipes once a week.

Gameplay

^r
Roleplay This server is for roleplay.
^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.