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Live Servers11,452 Players35,025 Populated3,013 Fresh wipes · 3h89 Scanevery 5 min

RS-16330Modded server

adhd/markprivebuildserver/testing

Offline 82.169.117.163:28021 checked 13d ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 12:34 UTC25d ago 3 – running 1
Tue 15 Sep, 13:43 UTC29d ago 2 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How many players are usually on adhd/markprivebuildserver/testing?

adhd/markprivebuildserver/testing is offline at this moment; the last signal was 13 days 14 hours ago.

How is adhd/markprivebuildserver/testing ranked?

The last seven days of player hours place adhd/markprivebuildserver/testing at #16,330, in the top 69% of ranked servers.

Server tags and lists

Where does adhd/markprivebuildserver/testing appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count adhd/markprivebuildserver/testing among their servers: Top modded Rust servers and Best Rust build servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on adhd/markprivebuildserver/testing?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags adhd/markprivebuildserver/testing publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

Which map is running on adhd/markprivebuildserver/testing?

adhd/markprivebuildserver/testing uses a procedural map, which the game generates.

Which settings and rules apply on adhd/markprivebuildserver/testing?

The name adhd/markprivebuildserver/testing does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.

About the server

What Rust version is adhd/markprivebuildserver/testing on?

adhd/markprivebuildserver/testing uses Rust network protocol 2633 and build 163794 with Windows as its system. The protocol must match for you to join; Steam will update your game.

What is the location of adhd/markprivebuildserver/testing?

There is no region published by adhd/markprivebuildserver/testing. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 82.169.117.163:28021.

What is the uptime of adhd/markprivebuildserver/testing?

adhd/markprivebuildserver/testing is offline now; the last time it was seen was 13 days 14 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What happens on wipe day on adhd/markprivebuildserver/testing?

Across recent wipes, the busiest times averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

On what schedule does adhd/markprivebuildserver/testing wipe?

Too few wipes are recorded for adhd/markprivebuildserver/testing to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 25 days 18 hours ago.

How to join

What are the steps to join adhd/markprivebuildserver/testing?

Use the console: open Rust, press F1, and type client.connect 82.169.117.163:28021. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Protocol 2633 is required to join; your game must be on the same version.
cs163794
Build The game build is 163794.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.