RS-7120Modded server
Private Rust Development - 641 Blueprints
Offline 82.17.236.46:28115 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is offline at this moment; the last signal was 11 hours ago. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 1 players.
Where does Private Rust Development - 641 Blueprints sit in the rankings?
On player hours across seven days, Private Rust Development - 641 Blueprints is #7,120, inside the top 32% of all ranked servers.
Tags and filters
Where does Private Rust Development - 641 Blueprints show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Private Rust Development - 641 Blueprints among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Private Rust Development - 641 Blueprints?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins are the tags Private Rust Development - 641 Blueprints publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on Private Rust Development - 641 Blueprints?
A procedural map, created by the game, is in use on Private Rust Development - 641 Blueprints.
What settings and rules does Private Rust Development - 641 Blueprints use?
No gather rate is given in the name Private Rust Development - 641 Blueprints. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC off.
Server info
What Rust version is Private Rust Development - 641 Blueprints on?
Private Rust Development - 641 Blueprints uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Private Rust Development - 641 Blueprints be found?
A region is not published by Private Rust Development - 641 Blueprints. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 82.17.236.46:28115.
What is the uptime of Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is offline now; the last time it was seen was 11 hours ago. Across the last 7 full days, it was online for 110 of 168 hours, or 65%. The first time Top Rust Servers saw it was on 29 September 2026.
Wipe schedule
What happens on wipe day on Private Rust Development - 641 Blueprints?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.
On what schedule does Private Rust Development - 641 Blueprints wipe?
The record holds too few wipes to determine Private Rust Development - 641 Blueprints's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 18 hours ago.
How to join
What is the process to join Private Rust Development - 641 Blueprints?
Use the console: open Rust, press F1, and type client.connect 82.17.236.46:28115. Or simply click Launch Rust here; it opens the game through Steam and connects you.