RS-16011Modded server
TIER.ID | Internal Competitive
Offline 82.194.22.117:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is TIER.ID | Internal Competitive?
TIER.ID | Internal Competitive is offline at this moment; the last signal was 11 days 17 hours ago.
How is TIER.ID | Internal Competitive ranked?
Ranked #16,011 on seven-day player hours, TIER.ID | Internal Competitive is in the top 70% of all ranked servers.
Tags and filters
Where does TIER.ID | Internal Competitive appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TIER.ID | Internal Competitive among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TIER.ID | Internal Competitive?
The game's server browser reads the tags that TIER.ID | Internal Competitive publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1000 (Max players): There are 1,000 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which settings and rules apply on TIER.ID | Internal Competitive?
No gather rate is given in the name TIER.ID | Internal Competitive. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.
Server details
What Rust version is TIER.ID | Internal Competitive on?
On Linux, TIER.ID | Internal Competitive operates Rust network protocol 2634 and build 166494. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TIER.ID | Internal Competitive?
A region is not published by TIER.ID | Internal Competitive. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 82.194.22.117:28015.
Is TIER.ID | Internal Competitive currently online?
Currently offline is TIER.ID | Internal Competitive, last seen 11 days 17 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 3 October 2026.
Wipe cycle
On what schedule does TIER.ID | Internal Competitive wipe?
The record holds too few wipes to determine TIER.ID | Internal Competitive's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 11 days 19 hours ago.
Connection
What is the process to join TIER.ID | Internal Competitive?
To connect manually, open the console with F1 and type client.connect 82.194.22.117:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.