RS-6145Modded server
SR Developed Server
Online 82.21.2.36:24939 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:33 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 10:35 UTC2d ago | – | – | – | 1 |
| Sun 11 Oct, 15:19 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 15:01 UTC4d ago | – | – | – | 0 |
| Sat 10 Oct, 12:40 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 14:12 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 12:25 UTC5d ago | – | – | – | 0 |
| Fri 9 Oct, 09:39 UTC5d ago | – | – | – | 0 |
| Tue 6 Oct, 05:38 UTC8d ago | 3 | halved by day 1 | 3.2 days | 0 |
| Mon 5 Oct, 10:19 UTC9d ago | – | – | – | 0 |
| Mon 5 Oct, 05:32 UTC9d ago | 3 | – | 1 days | 0 |
| Thu 1 Oct, 18:10 UTC FW12d ago | 1 | halved by day 1 | 3.5 days | 0 |
| Sat 26 Sep, 08:45 UTC18d ago | 1 | held half | 5.4 days | 0 |
| Thu 24 Sep, 13:50 UTC20d ago | 1 | – | 1.8 days | 0 |
| Thu 24 Sep, 08:57 UTC20d ago | – | – | – | 0 |
| Thu 24 Sep, 06:29 UTC20d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 10:52 UTC21d ago | 2 | – | 0.8 days | 0 |
| Tue 22 Sep, 07:02 UTC22d ago | 3 | – | 1.2 days | 0 |
| Mon 21 Sep, 15:35 UTC23d ago | – | – | – | 1 |
| Mon 21 Sep, 14:50 UTC23d ago | 3 | – | 0.7 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on SR Developed Server?
SR Developed Server is showing 0 players on 80 slots right now. Over seven days it averaged 0, and the highest point was 4. The busiest point in the last 48 hours was 14:00 UTC, when it averaged 2 players.
What is the ranking of SR Developed Server?
On player hours across seven days, SR Developed Server is #6,145, inside the top 28% of all ranked servers.
Tags and filters
Where does SR Developed Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include SR Developed Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on SR Developed Server?
Published by SR Developed Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp80 (Max players): It has 80 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on SR Developed Server?
The map on SR Developed Server is procedural, size 3,500, seed 1337, and generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.
Which settings and rules apply on SR Developed Server?
You will not find a gather rate in the name SR Developed Server. Up to 8 players per group, as the game defaults. It runs survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
About the server
What is the Rust version on SR Developed Server?
SR Developed Server uses Rust network protocol 2634 and build 167781 with Linux as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the performance like on SR Developed Server?
Its average server fps over the last 48 hours was 30, with a low of 30. The maximum entities it carried was 55,474, covering buildings, deployables and the rest. Its memory use reached 2,411 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for SR Developed Server?
A region is not published by SR Developed Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 82.21.2.36:24939.
What is the uptime of SR Developed Server?
The server SR Developed Server is currently online. The uptime it gives suggests a restart around 7 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe cycle
When does SR Developed Server wipe?
None of the resets on SR Developed Server counts as a wipe, and no wipe schedule is kept, since it starts a new world every few hours.
Connection
What is the process to join SR Developed Server?
To connect manually, open the console with F1 and type client.connect 82.21.2.36:24939. Or click Launch Rust on this page to open Rust through Steam and connect directly.