Top Rust ServersObservatory · live
Live Servers11,693 Players82,411 Populated4,122 Fresh wipes · 3h165 Scanevery 5 min

RS-7751Modded server

4Netplayers Jungle Server Test

Online 82.223.22.21:23400 checked 8m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#7,751
top 35%
Last wipe
12d ago
no schedule published
Next wipe
T− 22d 3h
Thu 5 Nov, 19:00 UTC FW
Light curve

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. T− 22d 3hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on 4Netplayers Jungle Server Test?

On 10 slots, 4Netplayers Jungle Server Test has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.

Where does 4Netplayers Jungle Server Test sit in the rankings?

The last seven days of player hours place 4Netplayers Jungle Server Test at #7,751, in the top 35% of ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry 4Netplayers Jungle Server Test?

These Top Rust Servers lists count 4Netplayers Jungle Server Test among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Jungle Server Test?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags 4Netplayers Jungle Server Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Settings and map

What is the map on 4Netplayers Jungle Server Test?

The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does 4Netplayers Jungle Server Test use?

You will not find a gather rate in the name 4Netplayers Jungle Server Test. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on 4Netplayers Jungle Server Test?

On Linux, 4Netplayers Jungle Server Test operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

What is the performance like on 4Netplayers Jungle Server Test?

Its average server fps over the last 48 hours was 30, with a low of 30. At its peak, it held 201,850 entities: everything from buildings to deployables and more. At its highest, it consumed 4,359 MB of memory. Players feel lag when fps drops and entities increase.

Where can 4Netplayers Jungle Server Test be found?

There is no region published by 4Netplayers Jungle Server Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 82.223.22.21:23400.

Is 4Netplayers Jungle Server Test currently online?

Right now, 4Netplayers Jungle Server Test is up and running. Going by its reported uptime, it restarted about 2 days 10 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 29 September 2026.

Wipe cycle

What can you expect on wipe day on 4Netplayers Jungle Server Test?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does 4Netplayers Jungle Server Test wipe?

A single monthly wipe, the force wipe, is all 4Netplayers Jungle Server Test does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 12 days 20 hours ago.

Connection

How can I connect to 4Netplayers Jungle Server Test?

To connect manually, open the console with F1 and type client.connect 82.223.22.21:23400. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.