RS-7751Modded server
4Netplayers Jungle Server Test
Online 82.223.22.21:23400 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 3h. The force wipe · high confidence
Coming wipes
- T− 22d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on 4Netplayers Jungle Server Test?
On 10 slots, 4Netplayers Jungle Server Test has 0 players at this moment. Over seven days it averaged 0, and the highest point was 1.
Where does 4Netplayers Jungle Server Test sit in the rankings?
The last seven days of player hours place 4Netplayers Jungle Server Test at #7,751, in the top 35% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry 4Netplayers Jungle Server Test?
These Top Rust Servers lists count 4Netplayers Jungle Server Test among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on 4Netplayers Jungle Server Test?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags 4Netplayers Jungle Server Test publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What is the map on 4Netplayers Jungle Server Test?
The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does 4Netplayers Jungle Server Test use?
You will not find a gather rate in the name 4Netplayers Jungle Server Test. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What is the Rust version on 4Netplayers Jungle Server Test?
On Linux, 4Netplayers Jungle Server Test operates Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.
What is the performance like on 4Netplayers Jungle Server Test?
Its average server fps over the last 48 hours was 30, with a low of 30. At its peak, it held 201,850 entities: everything from buildings to deployables and more. At its highest, it consumed 4,359 MB of memory. Players feel lag when fps drops and entities increase.
Where can 4Netplayers Jungle Server Test be found?
There is no region published by 4Netplayers Jungle Server Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 82.223.22.21:23400.
Is 4Netplayers Jungle Server Test currently online?
Right now, 4Netplayers Jungle Server Test is up and running. Going by its reported uptime, it restarted about 2 days 10 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. It was first observed by Top Rust Servers on 29 September 2026.
Wipe cycle
What can you expect on wipe day on 4Netplayers Jungle Server Test?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does 4Netplayers Jungle Server Test wipe?
A single monthly wipe, the force wipe, is all 4Netplayers Jungle Server Test does. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The present world has been live since 12 days 20 hours ago.
Connection
How can I connect to 4Netplayers Jungle Server Test?
To connect manually, open the console with F1 and type client.connect 82.223.22.21:23400. Or click Launch Rust on this page to open Rust through Steam and connect directly.