RS-13783Community server
Shane Test
Offline 82.35.171.159:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Shane Test?
Currently, Shane Test is offline; the last sighting was 9 days 11 hours ago.
How is Shane Test ranked?
Ranked #13,783 on seven-day player hours, Shane Test is in the top 61% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Shane Test?
On these Top Rust Servers lists you will find Shane Test: Best Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Shane Test?
gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set are the tags Shane Test publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
Which map is running on Shane Test?
A procedural map, created by the game, is in use on Shane Test.
What settings and rules does Shane Test use?
The name Shane Test does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser shows it under Community. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Shane Test on?
Shane Test uses Rust network protocol 2634 and build 166652 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Shane Test?
There is no region published by Shane Test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 82.35.171.159:28015.
How reliable is Shane Test?
Currently offline is Shane Test, last seen 9 days 11 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 3 October 2026.
Wipe schedule
When does Shane Test wipe?
Not enough wipe data exists yet to identify the rhythm of Shane Test. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 10 days 13 hours ago.
How to join
What are the steps to join Shane Test?
To connect, start Rust, hit F1, and enter client.connect 82.35.171.159:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.