RS-16275Modded server
Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Pulse isolated staging compatibility test?
Currently, Pulse isolated staging compatibility test is offline; the last sighting was 13 days 12 hours ago.
How is Pulse isolated staging compatibility test ranked?
Ranked #16,275 on seven-day player hours, Pulse isolated staging compatibility test is in the top 69% of all ranked servers.
Tags, lists, and filters
Where does Pulse isolated staging compatibility test appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Pulse isolated staging compatibility test among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Pulse isolated staging compatibility test?
Published by Pulse isolated staging compatibility test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166493 (Build): Game build: 166493; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test uses a procedural map, which the game generates.
What does Pulse isolated staging compatibility test run for rules and settings?
No gather rate is given in the name Pulse isolated staging compatibility test. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. The server runs with VAC off.
Server details
What version is Pulse isolated staging compatibility test running?
Pulse isolated staging compatibility test uses Rust network protocol 2634 and build 166493 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Pulse isolated staging compatibility test?
There is no region published by Pulse isolated staging compatibility test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 84.203.49.238:28775.
Is Pulse isolated staging compatibility test currently online?
Currently offline is Pulse isolated staging compatibility test, last seen 13 days 12 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe cycle
When does Pulse isolated staging compatibility test wipe?
The record holds too few wipes to determine Pulse isolated staging compatibility test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 12 hours ago.
How to join
What is the process to join Pulse isolated staging compatibility test?
To connect manually, open the console with F1 and type client.connect 84.203.49.238:28775. Or click Launch Rust on this page to open Rust through Steam and connect directly.