RS-5454Modded server
[EU|ITA] Mich
Online 84.221.16.135:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:36 UTC1d ago | – | – | running | 0 |
| Sat 10 Oct, 09:08 UTC3d ago | 1 | held half | 2 days | 0 |
| Sun 4 Oct, 14:05 UTC9d ago | 1 | held half | 5.8 days | 1 |
| Sun 4 Oct, 07:11 UTC10d ago | 1 | – | 0.3 days | 0 |
| Sat 3 Oct, 09:21 UTC10d ago | 1 | – | 0.9 days | 0 |
| Fri 2 Oct, 10:20 UTC11d ago | 1 | – | 1 days | 0 |
| Wed 16 Sep, 08:13 UTC28d ago | 1 | halved by day 4 | 16.1 days | 0 |
| Tue 15 Sep, 09:55 UTC28d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on [EU|ITA] Mich?
[EU|ITA] Mich is showing 0 players on 5 slots right now. Over seven days it averaged 0, and the highest point was 2. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 2 players.
How is [EU|ITA] Mich ranked?
On player hours across seven days, [EU|ITA] Mich is #5,454, inside the top 24% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry [EU|ITA] Mich?
These Top Rust Servers lists include [EU|ITA] Mich: Best EU Rust servers and Top modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on [EU|ITA] Mich?
Published by [EU|ITA] Mich for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; rustmaps (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on [EU|ITA] Mich?
The map on [EU|ITA] Mich is custom, size 4,250, and its file is available to download from this page.
What settings and rules does [EU|ITA] Mich use?
You will not find a gather rate in the name [EU|ITA] Mich. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on [EU|ITA] Mich?
[EU|ITA] Mich uses Rust network protocol 2634 and build 167781 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on [EU|ITA] Mich?
Over the last two days, it ran at an average of 117 server fps, minimum 1. At its peak, it held 130,462 entities: everything from buildings to deployables and more. At its highest, it consumed 4,022 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
Where can [EU|ITA] Mich be found?
Its name points to Europe, but [EU|ITA] Mich publishes no region tag. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 84.221.16.135:28015 is its address.
How reliable is [EU|ITA] Mich?
[EU|ITA] Mich is online at the moment. The uptime it gives suggests a restart around 9 hours ago. It spent 98 of the last 168 hours online across 7 days, giving 58% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What can you expect on wipe day on [EU|ITA] Mich?
Recent wipes saw an average peak of 1 players at their busiest. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 100% of recent wipes.
How often does [EU|ITA] Mich wipe?
There is no way to predict the next wipe on [EU|ITA] Mich, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 47 hours ago.
Joining the server
What is the process to join [EU|ITA] Mich?
To connect manually, open the console with F1 and type client.connect 84.221.16.135:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly. For its site, go to https://discord.com/invite/wfgp5uybw7.
