RS-7578Modded server
RustDev local test
Offline 84.65.217.165:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on RustDev local test?
Currently, RustDev local test is offline; the last sighting was 6 hours ago. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 1 players.
Where does RustDev local test sit in the rankings?
On player hours across seven days, RustDev local test is #7,578, inside the top 34% of all ranked servers.
Tags and filters
Where does RustDev local test appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find RustDev local test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on RustDev local test?
The game's server browser reads the tags that RustDev local test publishes: gmrust (Game mode): Standard survival, as in Rust; mp4 (Max players): There are 4 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on RustDev local test?
RustDev local test uses a procedural map, which the game generates.
Which settings and rules apply on RustDev local test?
No gather rate is given in the name RustDev local test. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is inactive.
Server info
What version is RustDev local test running?
RustDev local test uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of RustDev local test?
A region is not published by RustDev local test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 84.65.217.165:28015.
Is RustDev local test currently online?
Currently offline is RustDev local test, last seen 6 hours ago. It spent 25 of the last 72 hours online across 3 days, giving 35% uptime. It was first observed by Top Rust Servers on 10 October 2026.
Wipe cycle
When does RustDev local test wipe?
The record holds too few wipes to determine RustDev local test's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 16 hours ago.
How to join
What are the steps to join RustDev local test?
To connect, start Rust, hit F1, and enter client.connect 84.65.217.165:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.