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Live Servers11,549 Players55,133 Populated3,618 Fresh wipes · 3h111 Scanevery 5 min

RS-8961Modded server

ErisServerPreTest

Online 85.131.246.201:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,961
top 40%
Last wipe
17h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Mon 12 Oct, 18:51 UTCWIPEWiped Tue 13 Oct, 18:38 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040012:0021:0006:0016:0001:0010:00Wiped Mon 12 Oct, 18:51 UTCWIPEWiped Tue 13 Oct, 18:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:38 UTC17h ago – – running 0
Mon 12 Oct, 18:51 UTC1d ago – – – 0
Mon 12 Oct, 00:32 UTC2d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on ErisServerPreTest?

On 50 slots, ErisServerPreTest has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 0 players.

Where does ErisServerPreTest sit in the rankings?

On player hours across seven days, ErisServerPreTest is #8,961, inside the top 40% of all ranked servers.

Tags and filters

Where does ErisServerPreTest appear among the Top Rust Servers lists and filters?

These Top Rust Servers lists count ErisServerPreTest among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on ErisServerPreTest?

Published by ErisServerPreTest for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

Which map is running on ErisServerPreTest?

A procedural map of size 3,500 with seed 1337, created by the game, is in use on ErisServerPreTest. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

What settings and rules does ErisServerPreTest use?

The name ErisServerPreTest does not state a gather rate. Up to 8 players per group, as the game defaults. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server info

What version is ErisServerPreTest running?

Rust network protocol 2634 and build 167398 is what ErisServerPreTest runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on ErisServerPreTest?

Its average server fps over the last 48 hours was 165, with a low of 56. At its peak, it held 67,700 entities: everything from buildings to deployables and more. Memory usage peaked at 2,579 MB. What players experience as lag comes from low fps and a rising entity count.

What is the location of ErisServerPreTest?

No region is published by ErisServerPreTest. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 85.131.246.201:28015 is its address.

How reliable is ErisServerPreTest?

ErisServerPreTest is online at the moment. Going by its reported uptime, it restarted about 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on ErisServerPreTest?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in.

When does ErisServerPreTest wipe?

No next wipe can be predicted for ErisServerPreTest, because its wipes happen at irregular times. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 hours ago.

Connection

What is the process to join ErisServerPreTest?

To connect manually, open the console with F1 and type client.connect 85.131.246.201:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players There are 50 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.