RS-6642Modded server
GodsForsakenLand
Online 85.134.72.218:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC10d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on GodsForsakenLand?
On 10 slots, GodsForsakenLand has 0 players at this moment. Its seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours was 16:00 UTC, when it averaged 2 players.
What is the ranking of GodsForsakenLand?
On player hours across seven days, GodsForsakenLand is #6,642, inside the top 30% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry GodsForsakenLand?
On these Top Rust Servers lists you will find GodsForsakenLand: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on GodsForsakenLand?
The game's server browser reads the tags that GodsForsakenLand publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which map is running on GodsForsakenLand?
GodsForsakenLand runs a procedural map of size 4,500 with seed 9876513, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
Which settings and rules apply on GodsForsakenLand?
The name GodsForsakenLand does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is GodsForsakenLand on?
On Windows, GodsForsakenLand operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How well does GodsForsakenLand perform?
The last 48 hours saw it average 114 server fps, never going under 96. The maximum entities it carried was 113,121, covering buildings, deployables and the rest. Its memory use reached 6,506 MB at most. What players experience as lag comes from low fps and a rising entity count.
What is the location of GodsForsakenLand?
There is no region published by GodsForsakenLand. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 85.134.72.218:28015 is its address.
Is GodsForsakenLand currently online?
The server GodsForsakenLand is currently online. Going by its reported uptime, it restarted about 10 days ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 3 October 2026.
Wipe details
What can you expect on wipe day on GodsForsakenLand?
Across recent wipes, the busiest times averaged 2 players. 11 hours after the latest wipe, the crowd hit its peak.
How often does GodsForsakenLand wipe?
Not enough wipe data exists yet to identify the rhythm of GodsForsakenLand. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 10 days 13 hours ago.
Connection
What are the steps to join GodsForsakenLand?
Use the console: open Rust, press F1, and type client.connect 85.134.72.218:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.