RS-5279Modded server
4Netplayers Rust Server - OK
Online 85.14.216.17:21100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers, and #321 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on 4Netplayers Rust Server - OK?
On 10 slots, 4Netplayers Rust Server - OK has 0 players at this moment. Its seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 15:00 UTC, with an average of 1 players.
Where does 4Netplayers Rust Server - OK sit in the rankings?
Ranked #5,279 on seven-day player hours, 4Netplayers Rust Server - OK is in the top 24% of all ranked servers. In the quad category, it ranks #321.
Server tags and lists
On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server - OK?
These Top Rust Servers lists count 4Netplayers Rust Server - OK among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
How should you read the tags on 4Netplayers Rust Server - OK?
The game's server browser reads the tags that 4Netplayers Rust Server - OK publishes: gmsoftcore (Game mode): Softcore ruleset, which is easier; mp10 (Max players): It has 10 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on 4Netplayers Rust Server - OK?
The map on 4Netplayers Rust Server - OK is procedural, size 4,000, seed 1234567890, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.
What settings and rules does 4Netplayers Rust Server - OK use?
The name 4Netplayers Rust Server - OK does not state a gather rate. A maximum of 4 players per group applies (quad). You play softcore, Facepunch's softer mode: you retain some loot. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What version is 4Netplayers Rust Server - OK running?
4Netplayers Rust Server - OK uses Rust network protocol 2634 and build 167781 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the performance like on 4Netplayers Rust Server - OK?
The last 48 hours saw it average 30 server fps, never going under 24. Its entity count reached 90,894, including buildings, deployables and all other objects. At its highest, it consumed 2,420 MB of memory. Players feel lag when fps drops and entities increase.
What is the server location for 4Netplayers Rust Server - OK?
A region is not published by 4Netplayers Rust Server - OK. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 85.14.216.17:21100.
What is the uptime of 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK is online at the moment. The uptime it gives suggests a restart around 8 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 17 September 2026.
Wipe details
What can you expect on wipe day on 4Netplayers Rust Server - OK?
Recent wipes saw an average peak of 1 players at their busiest. The peak of the latest wipe came 7 hours after it began.
On what schedule does 4Netplayers Rust Server - OK wipe?
The record holds too few wipes to determine 4Netplayers Rust Server - OK's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 13 days 9 hours ago.
Connection
What is the process to join 4Netplayers Rust Server - OK?
To connect manually, open the console with F1 and type client.connect 85.14.216.17:21100. Or click Launch Rust on this page to open Rust through Steam and connect directly.