Top Rust ServersObservatory · live
Live Servers11,447 Players38,505 Populated3,164 Fresh wipes · 3h84 Scanevery 5 min

RS-5009Modded server

4Netplayers Rust Server

Online 85.14.216.84:23300 checked 13m ago

moddedoxide
Connect
Players now
0/ 10
0% full
7-day average
1
peak 4
Rank
#5,009
top 22%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:09 UTC2d ago 4 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is 4Netplayers Rust Server?

On 10 slots, 4Netplayers Rust Server has 0 players at this moment. Over seven days it averaged 1, and the highest point was 4. Over the last 48 hours, the peak hour was 18:00 UTC, with an average of 4 players.

Where does 4Netplayers Rust Server sit in the rankings?

On player hours across seven days, 4Netplayers Rust Server is #5,009, inside the top 22% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry 4Netplayers Rust Server?

These Top Rust Servers lists count 4Netplayers Rust Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on 4Netplayers Rust Server?

Published by 4Netplayers Rust Server for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What is the map on 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890, created by the game, is in use on 4Netplayers Rust Server. The map can be seen on RustMaps from this page, as identical size and seed yield the same map.

What settings and rules does 4Netplayers Rust Server use?

No gather rate is given in the name 4Netplayers Rust Server. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.

About the server

What version is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server operates Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Is 4Netplayers Rust Server lag-free?

The last 48 hours saw it average 30 server fps, never going under 28. The maximum entities it carried was 90,039, covering buildings, deployables and the rest. Memory usage peaked at 2,851 MB. Players feel lag when fps drops and entities increase.

What is the server location for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 85.14.216.84:23300.

How reliable is 4Netplayers Rust Server?

Right now, 4Netplayers Rust Server is up and running. The uptime it gives suggests a restart around 2 hours ago. It spent 72 of the last 72 hours online across 3 days, giving 100% uptime. The first time Top Rust Servers saw it was on 10 October 2026.

Wipe cycle

What happens on wipe day on 4Netplayers Rust Server?

Across recent wipes, the busiest times averaged 4 players. The latest wipe saw its highest player count 29 hours in.

When does 4Netplayers Rust Server wipe?

Not enough wipe data exists yet to identify the rhythm of 4Netplayers Rust Server. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days 20 hours ago.

Connection

What is the process to join 4Netplayers Rust Server?

Use the console: open Rust, press F1, and type client.connect 85.14.216.84:23300. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.