RS-16810Modded server
Skynet by C_Sky
Offline 85.190.162.101:10900 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Skynet by C_Sky?
Skynet by C_Sky is offline at this moment; the last signal was 14 days 23 hours ago.
Where does Skynet by C_Sky sit in the rankings?
On player hours across seven days, Skynet by C_Sky is #16,810, inside the top 70% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Skynet by C_Sky?
On these Top Rust Servers lists you will find Skynet by C_Sky: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skynet by C_Sky?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Skynet by C_Sky publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on Skynet by C_Sky?
A procedural map of size 4,000 with seed 363149, created by the game, is in use on Skynet by C_Sky. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on Skynet by C_Sky?
The name Skynet by C_Sky does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server info
What Rust version is Skynet by C_Sky on?
Skynet by C_Sky uses Rust network protocol 2633 and build 165217 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Skynet by C_Sky?
No region is published by Skynet by C_Sky. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 85.190.162.101:10900 is its address.
How reliable is Skynet by C_Sky?
Currently offline is Skynet by C_Sky, last seen 14 days 23 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 30 September 2026.
Wipe cycle
On what schedule does Skynet by C_Sky wipe?
Not enough wipe data exists yet to identify the rhythm of Skynet by C_Sky. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 3 hours ago.
Connection
What is the process to join Skynet by C_Sky?
To connect, start Rust, hit F1, and enter client.connect 85.190.162.101:10900. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.
