RS-15961Modded server
My Local Dev Server
Offline 85.192.48.101:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on My Local Dev Server?
Currently, My Local Dev Server is offline; the last sighting was 34 hours ago. The average over the last seven days comes to 0 players.
Where does My Local Dev Server sit in the rankings?
On player hours across seven days, My Local Dev Server is #15,961, inside the top 71% of all ranked servers.
Server tags and lists
Where does My Local Dev Server appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find My Local Dev Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on My Local Dev Server?
The game's server browser reads the tags that My Local Dev Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): Player slots: 5; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What is the map on My Local Dev Server?
My Local Dev Server uses a procedural map, which the game generates.
Which settings and rules apply on My Local Dev Server?
No gather rate is given in the name My Local Dev Server. The group limit is the game's default of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What Rust version is My Local Dev Server on?
My Local Dev Server uses Rust network protocol 2634 and build 167584 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of My Local Dev Server?
No region is published by My Local Dev Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 85.192.48.101:28015.
What is the uptime of My Local Dev Server?
Currently offline is My Local Dev Server, last seen 34 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. The first time Top Rust Servers saw it was on 12 October 2026.
Wipe details
On what schedule does My Local Dev Server wipe?
The record holds too few wipes to determine My Local Dev Server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 37 hours ago.
Joining the server
What is the process to join My Local Dev Server?
Use the console: open Rust, press F1, and type client.connect 85.192.48.101:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.