RS-8252Modded server
Production-test-server
Offline 86.159.123.208:28015 checked 18h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Production-test-server?
Production-test-server is offline at this moment; the last signal was 18 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 17:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is Production-test-server ranked?
The last seven days of player hours place Production-test-server at #8,252, in the top 37% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Production-test-server?
These Top Rust Servers lists count Production-test-server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Production-test-server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^m (Monthly): A wipe happens every month, alongside Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Production-test-server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What settings and rules does Production-test-server use?
You will not find a gather rate in the name Production-test-server. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC on.
About the server
What is the Rust version on Production-test-server?
On Windows, Production-test-server operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Production-test-server?
A region is not published by Production-test-server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 86.159.123.208:28015 is its address.
Is Production-test-server currently online?
The server Production-test-server is down at the moment, with its last appearance 18 hours ago. Across the last 4 full days, it was online for 12 of 96 hours, or 12%. It was first observed by Top Rust Servers on 9 October 2026.
Wipe cycle
On what schedule does Production-test-server wipe?
From the force wipe, the next wipe for Production-test-server is projected. The force wipe on Thursday 5 November at 19:00 UTC will be its next wipe, and it affects all Rust servers. The world it is running now dates from 8 days 1 hours ago. The tags specify a monthly wipe schedule.
How to join
How can I connect to Production-test-server?
To connect manually, open the console with F1 and type client.connect 86.159.123.208:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.