Top Rust ServersObservatory · live
Live Servers11,625 Players51,895 Populated3,468 Fresh wipes · 3h131 Scanevery 5 min

RS-15460Modded server

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 21d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC21d ago 0 – running 0
Tue 22 Sep, 06:41 UTC21d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC21d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC22d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC23d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server is offline at this moment; the last signal was 21 days 7 hours ago.

Where does MattOS Experimental Playtest Server sit in the rankings?

The last seven days of player hours place MattOS Experimental Playtest Server at #15,460, in the top 67% of ranked servers.

Tags and filters

Where does MattOS Experimental Playtest Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include MattOS Experimental Playtest Server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on MattOS Experimental Playtest Server?

The game's server browser reads the tags that MattOS Experimental Playtest Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp100 (Max players): It has 100 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs164530 (Build): Running game build 164530; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Map and rules

What map is used on MattOS Experimental Playtest Server?

A procedural map, created by the game, is in use on MattOS Experimental Playtest Server.

What settings and rules does MattOS Experimental Playtest Server use?

No gather rate is given in the name MattOS Experimental Playtest Server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC anti-cheat is active.

About the server

What Rust version is MattOS Experimental Playtest Server on?

On Windows, MattOS Experimental Playtest Server operates Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

What is the location of MattOS Experimental Playtest Server?

A region is not published by MattOS Experimental Playtest Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 86.21.55.201:28019.

Is MattOS Experimental Playtest Server currently online?

Currently offline is MattOS Experimental Playtest Server, last seen 21 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 17 September 2026.

Wipe cycle

What can you expect on wipe day on MattOS Experimental Playtest Server?

The average busiest count over recent wipes is 0 players. The latest wipe saw its highest player count 0 hours in.

On what schedule does MattOS Experimental Playtest Server wipe?

There is no way to predict the next wipe on MattOS Experimental Playtest Server, as its wipes occur at irregular intervals. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 21 days 8 hours ago.

How to join

How can I connect to MattOS Experimental Playtest Server?

To connect manually, open the console with F1 and type client.connect 86.21.55.201:28019. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp100
Max players It has 100 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs164530
Build Running game build 164530.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.