RS-8172Modded server
Carbon Local Development
Offline 86.26.236.220:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Carbon Local Development?
Currently, Carbon Local Development is offline; the last sighting was 3 days 7 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is Carbon Local Development ranked?
Ranked #8,172 on seven-day player hours, Carbon Local Development is in the top 37% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Carbon Local Development?
On these Top Rust Servers lists you will find Carbon Local Development: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Carbon Local Development?
Published by Carbon Local Development for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): There are 50 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166652 (Build): Running game build 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on Carbon Local Development?
A procedural map, created by the game, is in use on Carbon Local Development.
Which settings and rules apply on Carbon Local Development?
The name Carbon Local Development does not state a gather rate. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
Server details
What version is Carbon Local Development running?
On Windows, Carbon Local Development operates Rust network protocol 2634 and build 166652. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for Carbon Local Development?
There is no region published by Carbon Local Development. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 86.26.236.220:28015.
What is the uptime of Carbon Local Development?
Carbon Local Development is offline now; the last time it was seen was 3 days 7 hours ago. It spent 29 of the last 168 hours online across 7 days, giving 17% uptime. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe cycle
On what schedule does Carbon Local Development wipe?
The record holds too few wipes to determine Carbon Local Development's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 8 days 23 hours ago.
Joining the server
What is the process to join Carbon Local Development?
To connect, start Rust, hit F1, and enter client.connect 86.26.236.220:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.