RS-15982Modded server
smp001
Offline 86.94.236.212:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on smp001?
smp001 is offline at this moment; the last signal was 8 days 19 hours ago.
Where does smp001 sit in the rankings?
The last seven days of player hours place smp001 at #15,982, in the top 71% of ranked servers.
Tags, lists, and filters
Where does smp001 show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include smp001: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on smp001?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): It has 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2631 (Protocol): This server runs protocol 2631; match it to connect; cs158240 (Build): Game build: 158240; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags smp001 publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on smp001?
smp001 uses a procedural map, which the game generates.
What does smp001 run for rules and settings?
You will not find a gather rate in the name smp001. The group limit is the game's default of 8 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What is the Rust version on smp001?
smp001 uses Rust network protocol 2631 and build 158240 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can smp001 be found?
No region is published by smp001. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 86.94.236.212:28015.
Is smp001 currently online?
The server smp001 is down at the moment, with its last appearance 8 days 19 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 5 October 2026.
Wipe details
When does smp001 wipe?
The record holds too few wipes to determine smp001's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 93 days 20 hours ago.
How to join
What are the steps to join smp001?
To connect, start Rust, hit F1, and enter client.connect 86.94.236.212:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.