Top Rust ServersObservatory · live
Live Servers11,733 Players84,395 Populated4,157 Fresh wipes · 3h177 Scanevery 5 min

RS-12697Modded server

TEAM PROJECT

Online EU 87.117.33.33:28015 checked 11m ago

weekly wipes vanillamoddedoxide
Connect
Players now
0/ 150
0% full
7-day average
1
peak 1
Rank
#12,697
top 57% · #2316 in EU
Last wipe
2h ago
weekly schedule
Next wipe
T− 6d 21h
Wed 21 Oct, 16:46 UTC
Light curve

Players

AveragePeak
00.250.50.75117:0016:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 57% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

from its schedule tag

Next wipe Wednesday 21 October, 16:46 UTC, in 6d 21h. Its weekly schedule tag · low confidence

usual gap8.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. T− 6d 21hWed 21 Oct, 16:46 UTC
  2. T− 13d 21hWed 28 Oct, 16:46 UTC
  3. T− 20d 21hWed 4 Nov, 16:46 UTC
  4. T− 22d 0hThu 5 Nov, 19:00 UTCFW
  5. T− 27d 21hWed 11 Nov, 16:46 UTC
  6. T− 34d 21hWed 18 Nov, 16:46 UTC
  7. T− 41d 21hWed 25 Nov, 16:46 UTC

The first 48 hours of its last wipes

Sun 4 OctTue 22 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:46 UTC2h ago – – running 1
Sun 4 Oct, 16:50 UTC10d ago 0 – – 1
Tue 22 Sep, 18:39 UTC22d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC24d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC30d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on TEAM PROJECT?

TEAM PROJECT is showing 0 players on 150 slots right now. Over seven days it averaged 1, and the highest point was 1. Over the last 48 hours, the peak hour was 17:00 UTC, with an average of 1 players.

Where does TEAM PROJECT sit in the rankings?

On seven-day player hours, TEAM PROJECT ranks #12,697 overall, in the top 57% of ranked servers and #2,316 across Europe.

Tags, lists, and filters

Where does TEAM PROJECT show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find TEAM PROJECT: Best EU Rust servers, Top modded Rust servers and Rust battlefield servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

What is the meaning of the tags on TEAM PROJECT?

The game's server browser reads the tags that TEAM PROJECT publishes: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): There are 150 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^w (Weekly): A weekly wipe; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; EU (Europe): The server browser puts it in Europe. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What map is used on TEAM PROJECT?

A procedural map of size 1,750 with seed 1337, created by the game, is in use on TEAM PROJECT. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

Which settings and rules apply on TEAM PROJECT?

No gather rate is given in the name TEAM PROJECT. Up to 8 players per group, as the game defaults. You play battlefield, quick PvP, kits and high gather rates. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The label vanilla is used: facepunch's version unaltered: no rate, kit or rule changes. VAC anti-cheat is active.

About the server

What is the Rust version on TEAM PROJECT?

Rust network protocol 2634 and build 167781 is what TEAM PROJECT runs, on Linux. The protocol must match for you to join; Steam will update your game.

How well does TEAM PROJECT perform?

The last 48 hours saw it average 240 server fps, never going under 240. At its peak, it held 8,159 entities: everything from buildings to deployables and more. At its highest, it consumed 1,131 MB of memory. What players experience as lag comes from low fps and a rising entity count.

Where can TEAM PROJECT be found?

With its EU tag, TEAM PROJECT lists itself in Europe. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 87.117.33.33:28015 is its address.

What is the uptime of TEAM PROJECT?

TEAM PROJECT is online at the moment. Going by its reported uptime, it restarted about 15 minutes ago. Across the last 7 full days, it was online for 2 of 168 hours, or 1%. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe details

What can you expect on wipe day on TEAM PROJECT?

Recent wipes saw an average peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 3.

How often does TEAM PROJECT wipe?

Since too few wipes are on file to confirm the schedule for TEAM PROJECT, the prediction is based on its tag. On Wednesday 21 October at 16:46 UTC, the next wipe is anticipated. Its world was last replaced 2 hours ago. Its tags carry a wipe schedule set to weekly.

Joining the server

How can I connect to TEAM PROJECT?

Use the console: open Rust, press F1, and type client.connect 87.117.33.33:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp150
Max players There are 150 slots.
ts8
Group limit At most 8 per team, as standard in the game.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

EU
Europe The server browser puts it in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.