RS-15980Modded server
test
Offline 87.120.93.3:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on test?
Currently, test is offline; the last sighting was 7 days 12 hours ago. Over the past seven days, the average player count was 0.
Where does test sit in the rankings?
The last seven days of player hours place test at #15,980, in the top 71% of ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry test?
These Top Rust Servers lists count test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on test?
The game's server browser reads the tags that test publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): There are 15 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on test?
A procedural map, created by the game, is in use on test.
Which settings and rules apply on test?
The name test does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server details
What is the Rust version on test?
On Windows, test operates Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
What is the server location for test?
There is no region published by test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 87.120.93.3:28015 is its address.
Is test currently online?
test is offline now; the last time it was seen was 7 days 12 hours ago. It spent 0 of the last 144 hours online across 6 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 6 October 2026.
Wipe details
When does test wipe?
Not enough wipe data exists yet to identify the rhythm of test. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 9 days 11 hours ago.
How to join
What is the process to join test?
To connect manually, open the console with F1 and type client.connect 87.120.93.3:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.