RS-15522Modded server
nameserver
Offline 87.248.170.252:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is nameserver?
nameserver is offline at this moment; the last signal was 14 days 8 hours ago.
What is the ranking of nameserver?
On player hours across seven days, nameserver is #15,522, inside the top 65% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry nameserver?
These Top Rust Servers lists count nameserver among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on nameserver?
Published by nameserver for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): There are 15 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What map is used on nameserver?
A procedural map, created by the game, is in use on nameserver.
Which settings and rules apply on nameserver?
The name nameserver does not state a gather rate. Groups use the default maximum of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is nameserver on?
nameserver uses Rust network protocol 2633 and build 165217 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can nameserver be found?
There is no region published by nameserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 87.248.170.252:28015 is its address.
What is the uptime of nameserver?
nameserver is offline now; the last time it was seen was 14 days 8 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 29 September 2026.
Wipe cycle
When does nameserver wipe?
The record holds too few wipes to determine nameserver's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 10 hours ago.
Connection
How can I connect to nameserver?
To connect manually, open the console with F1 and type client.connect 87.248.170.252:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.