RS-13758Modded server
Molotows Test Server
Offline 87.71.112.5:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Molotows Test Server?
Currently, Molotows Test Server is offline; the last sighting was 37 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is Molotows Test Server ranked?
On player hours across seven days, Molotows Test Server is #13,758, inside the top 62% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Molotows Test Server?
These Top Rust Servers lists count Molotows Test Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Molotows Test Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Molotows Test Server publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on Molotows Test Server?
A procedural map, created by the game, is in use on Molotows Test Server.
Which settings and rules apply on Molotows Test Server?
You will not find a gather rate in the name Molotows Test Server. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What version is Molotows Test Server running?
On Windows, Molotows Test Server operates Rust network protocol 2634 and build 167584. The protocol must match for you to join; Steam will update your game.
What is the server location for Molotows Test Server?
There is no region published by Molotows Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 87.71.112.5:28015.
What is the uptime of Molotows Test Server?
The server Molotows Test Server is down at the moment, with its last appearance 37 hours ago. It spent 2 of the last 120 hours online across 5 days, giving 2% uptime. The first time Top Rust Servers saw it was on 8 October 2026.
Wipe details
When does Molotows Test Server wipe?
Not enough wipe data exists yet to identify the rhythm of Molotows Test Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 15 hours ago.
Connection
What is the process to join Molotows Test Server?
To connect, start Rust, hit F1, and enter client.connect 87.71.112.5:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.