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Live Servers11,708 Players85,654 Populated4,162 Fresh wipes · 3h162 Scanevery 5 min

RS-16330Modded server

[EU] RustChimera - STAGING

Offline 88.198.131.67:27015 checked 13d ago

vanillamoddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:42 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on [EU] RustChimera - STAGING?

[EU] RustChimera - STAGING is offline at this moment; the last signal was 13 days 2 hours ago.

Where does [EU] RustChimera - STAGING sit in the rankings?

On player hours across seven days, [EU] RustChimera - STAGING is #16,330, inside the top 69% of all ranked servers.

Tags, lists, and filters

Where does [EU] RustChimera - STAGING show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find [EU] RustChimera - STAGING: Best EU Rust servers and Top modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on [EU] RustChimera - STAGING?

Published by [EU] RustChimera - STAGING for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): Player slots: 40; ts6 (Group limit): No more than 6 players per team; v2634 (Protocol): To join, your game must be on protocol 2634; cs166490 (Build): The game build is 166490; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^v (Vanilla): Facepunch's version unaltered: no rate, kit or rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What is the map on [EU] RustChimera - STAGING?

[EU] RustChimera - STAGING runs a procedural map of size 3,550 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Custom Map.

What does [EU] RustChimera - STAGING run for rules and settings?

You will not find a gather rate in the name [EU] RustChimera - STAGING. Up to 6 players can be in a group. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. Vanilla is the term it uses: facepunch's version unaltered: no rate, kit or rule changes. The server runs with VAC on.

About the server

What is the Rust version on [EU] RustChimera - STAGING?

On Linux, [EU] RustChimera - STAGING operates Rust network protocol 2634 and build 166490. Joining requires matching protocols, and Steam updates your game automatically.

What is the server location for [EU] RustChimera - STAGING?

The name of [EU] RustChimera - STAGING points to Europe, though no region tag is published. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 88.198.131.67:27015 is its address.

How reliable is [EU] RustChimera - STAGING?

[EU] RustChimera - STAGING is offline now; the last time it was seen was 13 days 2 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 29 September 2026.

Wipe schedule

What can you expect on wipe day on [EU] RustChimera - STAGING?

Recent wipes saw an average peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

How often does [EU] RustChimera - STAGING wipe?

Not enough wipe data exists yet to identify the rhythm of [EU] RustChimera - STAGING. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 14 days 1 hours ago.

Joining the server

What are the steps to join [EU] RustChimera - STAGING?

To connect, start Rust, hit F1, and enter client.connect 88.198.131.67:27015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. For its site, go to https://rustchimera.com/.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,^v,gmvanilla,cs166490,ts6,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp40
Max players Player slots: 40.
ts6
Group limit No more than 6 players per team.
v2634
Protocol To join, your game must be on protocol 2634.
cs166490
Build The game build is 166490.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Facepunch's version unaltered: no rate, kit or rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.