Top Rust ServersObservatory · live
Live Servers11,728 Players80,968 Populated4,125 Fresh wipes · 3h198 Scanevery 5 min

RS-15892Modded server

SnD Test

Online 88.198.59.60:25574 checked 8m ago

moddedoxide
Connect
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,892
top 72%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:29 UTC12d ago 2 – running 0
Fri 25 Sep, 06:48 UTC19d ago 2 held half 6.8 days 0
Sun 13 Sep, 18:16 UTC31d ago 1 halved by day 2 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on SnD Test?

On 40 slots, SnD Test has 0 players at this moment. The average over the last seven days comes to 0 players.

How is SnD Test ranked?

Ranked #15,892 on seven-day player hours, SnD Test is in the top 72% of all ranked servers.

Server tags and lists

Where does SnD Test show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find SnD Test: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on SnD Test?

The game's server browser reads the tags that SnD Test publishes: gmrust (Game mode): Standard survival, as in Rust; mp40 (Max players): There are 40 slots; ts50 (Group limit): The team limit is 50; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): Running game build 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Rules, settings, and map

What is the map on SnD Test?

SnD Test runs a procedural map of size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What settings and rules does SnD Test use?

You will not find a gather rate in the name SnD Test. The maximum group size is 50 players. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on SnD Test?

Rust network protocol 2634 and build 167781 is what SnD Test runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.

What is the performance like on SnD Test?

The last 48 hours saw it average 137 server fps, never going under 30. The maximum entities it carried was 47,860, covering buildings, deployables and the rest. At its highest, it consumed 1,683 MB of memory. Players feel lag when fps drops and entities increase.

Where can SnD Test be found?

A region is not published by SnD Test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 88.198.59.60:25574.

How reliable is SnD Test?

SnD Test is online at the moment. The uptime it gives suggests a restart around 16 hours ago. It spent 145 of the last 168 hours online across 7 days, giving 86% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe cycle

What can you expect on wipe day on SnD Test?

The average busiest count over recent wipes is 2 players. 18 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 2.

When does SnD Test wipe?

No next wipe can be predicted for SnD Test, because its wipes happen at irregular times. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 12 days 16 hours ago.

How to join

What are the steps to join SnD Test?

To connect, start Rust, hit F1, and enter client.connect 88.198.59.60:25574. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp40
Max players There are 40 slots.
ts50
Group limit The team limit is 50.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build Running game build 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.