RS-14390Modded server
TEST
Offline 88.200.215.138:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TEST?
Currently, TEST is offline; the last sighting was 20 days 22 hours ago.
What is the ranking of TEST?
Ranked #14,390 on seven-day player hours, TEST is in the top 66% of all ranked servers.
Tags and filters
Where does TEST appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TEST among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TEST?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags TEST publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What map is used on TEST?
TEST uses a procedural map, which the game generates.
What does TEST run for rules and settings?
The name TEST does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server details
What version is TEST running?
On Windows, TEST operates Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
What is the location of TEST?
A region is not published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 88.200.215.138:28015.
What is the uptime of TEST?
TEST is offline now; the last time it was seen was 20 days 22 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 14 September 2026.
Wipe cycle
How often does TEST wipe?
Too few wipes are recorded for TEST to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 31 days 1 hours ago.
Joining the server
What are the steps to join TEST?
To connect, start Rust, hit F1, and enter client.connect 88.200.215.138:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.